The Rigging process is where building a puppet in different directions. In this article, you will learn how to create a Proper Rigging Techniques for Animated Characters. Below are the Basic Rigging tips for Animating Character.
Proper Rigging Techniques is very easy and fast to do. It is built as follows:
When you want a part to attach another one, such as the forearm following the arm, you can attach layers one to the other.
For example, you can attach the forearm layer to the arm layer without having to encapsulate the forearm into the arm layer. They will still be a parent, but you will be able to access the forearm directly without having to enter the arm layer.
Is that the child layers follow the parent smoothly without having to select them or create a series of keyframes.
Is that you are not able to move the parent separately of its children as the child layers receive all the transformation information from the parent.
When you are doing more advanced puppet rigging, you can use the peg layers. Peg layers are trajectory layers that do not contain any drawings. They are motion paths that you can use to control the entire puppet. Parenting a drawing layer to a peg layer allows you to divide the motions into two separated levels. You can scale the body part directly on the drawing layer. In that way, you do not affect any child layers that could be attached to that part. Then, you can perform the translation and rotation on the peg layer so that all the parts attached to that peg layer follow the same trajectory.
You start by attaching the facial features to the head. The advantage of parenting features to the head layers is that you can easily animate each facial feature, and they all follow the head motion.
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