Different Types of 2d Games Animation can be more difficult than animations for the film because in video games the characters must interact with the each other. In games, every action is controlled by the user and characters must respond to the action of the player. So, animation has to look good from every angle. That’s why the animators must know many animation types for characters.
Game animations should be short, and the response to player commands must be instant. Also, the animations should communicate with a user and must transmit certain moods, such as joy, excitement, fear, etc. If you create animations for different types of creatures, battles, giants, etc. , you will need different types of animation like walking, running, fighting, etc.
Every game animator should create several basic animations for their characters:
Idle animations are popular in video games. These animations appear when the controlled character doesn’t do any action because the player is not pressing any button.
Walk cycle is one type of animation that every animator should know. “In animation, a walk cycle is a series of frames or illustrations drawn in a sequence that loop to create an animation of a walking character. Walk cycle is looped over and over, thus having to avoid the animating each steps again”.
Run cycle is used in all video games and is similar to animating a walk. When a character runs it both feet leave the ground, then one foot take contact with the ground, then follows the passing step and at final the kickoff.
Fighting games are pretty popular and can be played by the single player or multiple players that fight one against the other. In this type of games fighters of comparable strength fight in one-on-one battles.
This type of animation is used in all the video games. Jump animation can also be combined with other cycles like run cycle animation. In this animation, the type is very important to use the “Squash and Stretch” animation principle because the body compresses and extends more extremely. There can be multiple scenarios for jumping: jumping onto the box, jumping on and off a box, jumping of a box, etc.
This is a must animation (3D Animation) type that any animator should know to make it. Death animation will play when a character or both die when a player is killed by his enemy, when a character explodes, etc.
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